
Pipeline Consulting & Technical Solutions for VFX & Animation Studios
Grumbo Media is the independent practice of Joshua Bretag, a freelance pipeline consultant in Vancouver, BC with 20+ years in VFX and animation.
I specialise in helping studios and technical teams build smarter, faster, and more scalable production workflows. Whether you’re restructuring an animation pipeline, integrating new tools, or solving technical bottlenecks, I provide independent expertise grounded in years of production experience.
Services
Technical & Pipeline Design
Create, build, or repair your production pipeline.
I work with VFX, animation, and real-time teams to create efficient, future-proof workflows – tailored to your tools, team structure, and delivery demands.
Services include:
- End-to-end pipeline design
- Pipeline audits, optimisation and modernisation
- Tool development (Python, CLI tools, UI, Shotgun/FTrack integrations)
- Versioning, asset tracking, and data flow planning
- Documentation and developer onboarding
Problem Solving & Tooling
Tackle legacy issues, missing tools, or inefficient workflows.
I build and support technical solutions that streamline production, reduce manual work, and improve team coordination.
Services include:
- Custom scripts, utilities, and helper tools
- Hardware or storage audits and optimisation
- Metrics suite development
- Integration of creative applications (Maya, Unreal, Houdini, etc.)
- Automation of repetitive or manual tasks
- Interoperability fixes between teams and departments
Consulting & Team Support
Get a flexible technical brain embedded in your team.
I offer short- and long-term consulting to help internal teams adapt to growth, new pipelines, or tooling transitions – with clear communication and deep technical understanding.Services include:
- Technical planning and documentation support
- Onboarding materials and process design
- Remote consulting or embedded dev support
- Mentorship for pipeline TDs
Technical Skills & Tools
I’ve worked extensively across departments, pipelines, and platforms – from animation and rendering to systems infrastructure and cloud deployment. Here are the tools and technologies I’m experienced with.
Software
- Foundry: Nuke, Katana, Hiero, Mari
- Autodesk: Maya, 3DS Max, Shotgrid/Flow, MotionBuilder, Mudbox, Flame, Golaem, Arnold
- ToonBoom: Harmony, Storyboard Pro, Producer, Jump
- Adobe: Photoshop, Premiere Pro, After Effects, Animate, Substance 3D, Media Encoder
Render Farm
- Renderers: Renderman, VRay, Mantra, Redshift, 3Delight, Arnold
- Render Management: Qube, Deadline
- Cloud Compute: AWS Cloud Compute, Google Cloud Platform (GCP)
Pipeline Tools & Misc
- Pipeline: FTrack, Shotgrid / Flow, Rez, Pyblish
- Grooming: Shave and a Haircut, Xgen, Yeti
- File Formats: USD, Alembic (ABC)
- Other: Houdini
Systems & IT
- Monitoring: Zabbix, Grafana, Graphite, Prometheus
- Storage: Isilon, Whitebox, Qumulo, Pixstor
- Cloud Platforms: AWS, Azure
Game Engines
- Unreal for animation
- Unity for animation
- Godot for game development
Programming Languages
- Scripting: Mel, PyMel, ActionScript, MAXScript, Qt Script (Harmony)
- Languages: Python, C++, JavaScript, JSX, Lua, C#, Go
- Databases: MySQL, Postgres
- UI: Qt UI
I’m happy to chat.